My third year project with 5 other people. It was really a challenge to work on a project so big in the actual context, but I am happy with how it came out and wanted to share this version of the demo, even if this project will probably keep growing outside of school work.
I was happy to take part in multiple part of this project, mainly game and level design, character design, modelisation and texturing for the main character and interior environments as well as video editing.
The project was inspired by Jeremy Bentham model of a center all seeing watch tower, applied to a retrofuturist and totalitarist society, where Sam, the main character, has to make their way trough the city full of cameras and deletion in hope of some answers while running away from police.